Tuesday 5 March 2013

Great Games That Actually Suck: Fallout 3

And now we come to the very nadir of my "Great Games That Actually Suck" series - Fallout 3. Now, don't misunderstand me - Fallout 3 is far from deserving the title of "Worst Game Ever;" instead, it's simply mediocre. But in a way, that makes it all the worse, especially considering that Fallout 1 & 2 are considered some of the greatest RPGs ever developed. Had Fallout 3 been a true stinker, we might have laughed at it as we would an Uwe Boll film and thought no more of it. Instead, it's practically offensive with its mediocrity, like following up a masterfully-prepared filet mignon with stale bread.


Naturally, one ought to prepare for mediocrity when dealing with Bethesda Softworks, who snatched up the rights to the Fallout franchise from Interplay. (Black Isle Studios had their own Fallout 3 in development, codenamed Van Buren, which sadly never saw the light of day) As I discussed in my review of Skyrim, Bethesda is a developer with such a low regard for quality that the rallying cry of their average fan is "The modders will fix it!" Their only notable output has been The Elder Scrolls series, and even that is a shining example of stagnation (or, perhaps, degradation, since each iteration of the franchise removes more and more features and adds more and more bugs).

Now, I realise that Fallout 3 has a significant number of defenders (or shall I say, apologists) who zealously denounce anyone who criticises the game as "Just nostalgic! Too old! Clinging to old mechanics! Can't accept change!" It's always the same refrain: the problem isn't with the game, the problem is with the critics. But to paraphrase SFDebris, if the only way you can defend something is to suggest that there is something wrong with people who dislike it, then would you kindly hang a sign around your neck that reads "I'm a fucking moron" so the rest of us can move on to someone who actually has a point.

Since Bethesda is the very definition of a one-trick pony, it's hardly surprising that they decided not to develop Fallout 3 as an isometric, turn-based RPG, and instead turn it into a first-person shooter with a few poorly-implemented RPG mechanics thrown in. It's much closer in feel to one of the Elder Scrolls games, albeit set in the Fallout universe, hence why Fallout 3 is derisively (and correctly) referred to as "Oblivion With Guns." That the game was released on consoles ought to have further clued gamers in to the fact that was going to be nothing like the first two games; PC games rarely make the transition to consoles without being stripped of much, if not most, of their depth and complexity.

The end result wasn't just "Oblivion With Guns," it was "Fallout - The Theme Park Version." Like one of the cargo cults of the South Pacific, it apes the superficial aspects of the Fallout games, whilst understanding absolutely nothing about what made the first two games so great. Take away the Fallout trappings - the S.P.E.C.I.A.L. system, the retro-futuristic look, the various wasteland factions - and what you'd be left with is yet another brown-coloured, post-apocalyptic shooter that would be nigh-indistinguishable from Rage or Borderlands.

Where to begin? That's a hard question to answer, because in Fallout 3 there's something wrong with everything, and it's usually a major thing. Take, for instance, the game's prologue, which takes place inside Vault 101, located near the ruins of Washington, D.C. The first Fallout game is an example of how to do an opening chapter right - after creating your character, the Vault Dweller, you begin right outside the Vault 13 entrance, with a control panel and a skeletal corpse nearby, along with some large rats moving about. By interacting with these things, the player learns how to interact with objects, loot bodies, equip items, and fight enemies, all without having to deal with some obnoxious forced tutorial section. This means that veteran players don't have to wade through an extended prologue before getting into the meat of the game. Fallout 3, on the other hand, has an agonisingly drawn-out tutorial section, beginning with the character's birth (and of course his/her mother dies in childbirth, because there's some law of RPG protagonists that they must have only one living parent) and ending when he/she is an adult. Much like Oblivion and Skyrim, the prologue is long and unskippable, as though Bethesda were completely unaware that people might wish to play through the game more than once.

In both original Fallout titles, the overarching plot was extremely simplistic; in the first game it was "Find the water chip, stop the Super Mutants" and in the second it was "Find the GECK, stop the Enclave." But the path the player followed through the story could change dramatically depending on what sort of character you were playing as, giving the player a great deal of "ownership" of the story, if you will. Fallout 3, on the other hand, is a largely linear affair despite the apparently open-ended nature of the game world. As in in Oblivion, the player character is often reduced to being a lackey for NPCs who are the real movers and shakers of the game's story. In Oblivion, it was Martin who was the true hero of the story, whereas in Fallout 3 it's Dad who acts as the principal agent of the story. And in both of these instances, the characters are voiced by big name actors, because if there's one thing Bethseda loves, it blowing huge sums of money on high-priced voice actors, and leaving a half-dozen actors to voice the rest of the NPCs.

The actual plot involves the player character's father trying to find a way to purify the water supply in the Capital Wasteland, a plan he names "Project Purity." Project Purity requires a GECK, but the Enclave has other plans, desiring to take control of Project Purity and eliminate all mutants, ghouls, and wastelanders. Predictably, the player character (or "The Lone Wanderer") plays the errand boy throughout all this. The whole plot is essentially a mash-up of the first two games...something about water purification, something about super mutants, something about a GECK, and something about the Enclave. With the game set on the East Coast, Bethesda had the opportunity to bring some completely new factions to the Fallout universe, but instead they simply rehashed what had been done before. They couldn't even get the original factions right - the Brotherhood of Steel has gone from a band of xenophobic fanatics to a bunch of white knight paladins, and the super mutants might as well be orcs with guns.

Furthermore, Fallout 3 is absolutely riddled with plot holes and things that simply make no sense and demonstrate clearly that Bethesda didn't think the game's plot or setting all the way through. For instance, the game makes a big deal about Project Purity, basically a glorified Brita filter, even though filtering water through earth can remove nearly all radioactive particles...something that is a basic skill for surviving nuclear war! And the actual Project Purity installation is located in the Jefferson Memorial for no other reason than Bethesda thought it was cool (which, as you'll quickly realise after playing the game, seems to be their rationale for everything, no matter how little sense it makes). Too bad the Jefferson Memorial is located downstream of the Potomac drainage basin, meaning that everyone else upstream of Washington, D.C. is going to be stuck drinking contaminated water. Did I mention the whole Project Purity bit makes no goddamn sense?

Furthermore, Bethesda didn't seem to realise that, in the time the game takes place, two hundred years have passed since the nuclear war that devastated the world. So why is there this sickly green glow everywhere the player goes? Why is there almost no vegetation growing anywhere? Why can I find still edible packages of food lying around? Why do ruined cars explode with mushroom clouds when shot? Even assuming the idiotic explanation that this is because they're nuclear-powered, wouldn't this mean that a single accident on a busy street would quickly escalate into a nuclear apocalypse? ZANY! WACKY!

Bethesda developer: "Durrrr hurrrr...'sploshuns are cool, mannnnnn...."

It's a good thing that nuclear warheads have the common courtesy to leave monuments largely undamaged.

And continuing with Fallout 3's theme of "let's throw some random crap into the game that makes no bloody sense just because we think it looks cool" the player can go to the White House, which took a direct hit from a nuclear bomb and was subsequently reduced to a crater:

Bethesda developer: "See, it's the White House, but it's been BLOWN UP, SEE!!!??? We're so ZANY and WACKY!!!"

Well, if it took a direct hit from a nuclear warhead, then why the hell are the surrounding buildings almost totally undamaged? Apparently in Bethesda's version of the Fallout world, nuclear bombs possess no more destructive power than a single conventional bomb. But while they will leave most structures intact, they will prevent any vegetation from growing for at least two centuries.

But you don't have to play through the entire game to fully grasp the sheer stupidity on display in Fallout 3, no, you can find it all at Megaton, the first town the player visits. Megaton is so named because it was built from airplane parts around an unexploded nuclear bomb, which begs the question of...why? It's not as if people in the Fallout world have forgotten what nuclear weapons are capable of; on the contrary, people should be scared shitless of them. So what possible reason would people have to build a town around one? And why would you even need to build a town in the first place, considering that the ruins of Washington contain numerous buildings that are largely intact? Why not simply live there instead?

Oh, but there's a group of people who worship the unexploded atomic bomb because, well...ZANY!!! WACKY!!!

Inside Megaton, the player finds the most irritating NPC in the game - Moira Brown. She wants to write a survival guide for the wasteland (two hundred years after the bombs dropped? Kind of late for that, isn't it?), and so she has you do all manner of ZANY and WACKY things like irradiating yourself or walking through a minefield to gather information for her guide. Oh, but the stupidity is just beginning.

See, there's a bloke hanging around Megaton who wants to set off the atomic bomb in the middle of the town. Why? Well, his boss, Allistair Tenpenny, considers the town a blight on the landscape and wants it removed, because everyone knows that setting off a nuclear bomb does wonderful things for property values. Now, given the rampant stupidity on display, I imagine most players will go for the "evil" route and set off the bomb:


Oh, but the ZANINESS and WACKINESS doesn't end there, oh no! Somehow Moira Brown survived being at ground zero of a nuclear blast, and has been transformed into a ghoul (despite the fact that it takes several weeks or months for individuals to become ghouls). And how does she rebuke the player when she finds out he's responsible for nuking her home?

"'Apologise to everyone in town and don't do it again!"

ZANY!!!

WACKY!!! 

*Headdesk*

Or how about the town of Little Lamplight? It's an underground town populated entirely by children, because they kick people out once they reach the age of 16. So how does the population of Little Lamplight sustain itself? Why isn't it abandoned? Do they kidnap children from the surface? Do people in Little Pregnant start having children as soon as they hit puberty? (something that the game doesn't even hint at?)

Or how about one of the game's most powerful weapons, the Fat Man? It's basically a miniature nuke launcher, because in a post-apocalyptic world people are going to be extremely casual about the use of nuclear weapons. Supposedly it was based on the Davy Crockett, a real-life mini-nuke launcher, but Bethesda obviously didn't read the part about it subjecting everyone within a quarter mile to a lethal dose of radiation, because the Fat Man won't harm you so long as you're clear of the blast.

But the best example of Fallout 3's cargo-cultish imitation of the classic Fallout games has to be the encounter with President Eden, leader of the Enclave. It turns out that he's actually a sentient computer (which requires a Science skill check, even though it's painfully obvious that he's a machine), and you can convince him that his plan is flawed and that he ought to self-destruct. The conversation where this happens is so stupid it has to be seen to be believed:

PC: "[Speech] This has to end, Eden. You need to destroy yourself and your base"
Eden: "And why would I do that, when I am clearly the best hope for the people of the Wasteland?"
PC: "You can't just decide to take over, and force everyone to follow you."
Eden: "What alternative would you suggest? Without the Enclave, what would the world do?"
PC: "If you don't stop it now, where will it end? It's up to you to do what's right."
Eden: "Yes, I suppose it is. Very well, you shall have your wish. Once you have left, I will put an end to the Enclave."


Bethesda was clearly aiming to recreate the confrontation with the Master in the first Fallout game, but in that case, the player had to present evidence and a logical argument to convince him that his plan was doomed from the start. In Fallout 3, the player just throws vague platitudes at President Eden until he declares "Oh, I guess you're right" and self-destructs. Really, if one conversation could illustrate how utterly stupid the writing in this game is, this would be it.

Or perhaps the worst bit of writing comes when the Lone Wanderer nukes Megaton and Dad finds out about it. So what does dear old Dad have to say to his mass-murdering son? Now, before you take a guess, keep in mind that this Bethesda we're talking about, so you'll have to think up the dumbest possible thing imaginable.

Are you ready? When Dad finds out you nuked Megaton, he states that he's "very disappointed in you."

VERY. DISAPPOINTED. IN. YOU.

Good Lord, this is asinine. Saying that you are "disappointed" in your child is something you say when comes home with an "F" on his report card, not when he sets off a fucking nuclear bomb in the middle of a town! What would the Lone Wanderer have to do to make Dad truly angry? Commit genocide? Violate the dead body of his wife in front of him? Nuking Megaton ought to make the everyone in the game try to shoot the Lone Wanderer on sight. It ought to make him the most hated person in the Capital Wasteland, even worse than the Enclave. It should not result in Dad acting like you just stuck your hand in the cookie jar!

And the ending? Well, it turns out the only way to turn on the Project Purity machine is to walk into a room and throw a switch, which will deliver a lethal dose of radiation to anyone standing in the chamber. So the two options are to either A: sacrifice yourself, or B: get one of the Brotherhood of Steel members to sacrifice herself. But during the course of the game the player might have enlisted the services of a ghoul, a robot, or a super mutant as their henchmen, all of whom are immune to radiation. So why can one of them throw the switch? No reason, save for some utterly bullshit excuses, such as they "don't want to interfere in your destiny." And if you listen closely, you can hear Bethesda's programmers making choo-choo noises as they railroad the plot.

Given the appalling quality of the writing, the only thing that might have saved Fallout 3 is the gameplay, but alas that too is every bit as mediocre as the rest of the game. I will never accept the argument that the isometric, turn-based gameplay of the original Fallout games is "outdated" or that it "won't sell," and I'm rather certain that what the Fallout community wanted was something that played like the first two games, not Oblivion with guns.

Oh, sure, Bethesda did a good job of copying the S.P.E.C.I.A.L. system and skill sets from the first two games, then completely failed to implement them properly, thus proving once again that they don't have a clue about RPG mechanics, what purpose they serve, or why they exist. In the original Fallout, outcomes were decided entirely based on the PC's skills and attributes. A PC with a higher Perception stat or high guns skill would be more likely to hit an opponent than one without those skills and attributes. A PC who had a high Intelligence would get appropriate dialogue options, whereas someone with low Intelligence would sound like a gibbering moron. The game could play out entirely different depending on how you built your character.

Well there's none of that in Fallout 3. Since the game is played from a first-person perspective, that means that your character's ability to aim and hit an opponent is based on the player's skill, not that of the player character, which is something an RPG should never do. Player skill should never trump character skill, because then you are not playing as your character, you are simply playing as *you*! So what effect does raising your gun skills have in Fallout 3, then? It makes your bullets do more damage. That's not how guns work, Bethesda! If I fire a bullet into someone's face, it doesn't matter whether I'm a sharpshooter or a clumsy buffoon, he's probably going to die.

None of the other skills and attributes matter, either. Someone with a Strength of 1 can fire a MIRV with little difficulty. Someone with an Intelligence of 1 can talk like a scientist. There are Speech and Intelligence checks in dialogue, but Bethesda obviously don't know what an intelligent person would say, so the [Intelligence] dialogue options usually boil down the player character stating the thunderingly obvious.

[Intelligence]Nuclear weapons are devastating weapons of mass destruction and do not, in fact, merely tickle.
Then there is V.A.T.S. (Vault-Tec Assisted Targeting System), Bethesda's cack-handed attempt at replicating turn-based combat in a real-time game. During combat, the player actives V.A.T.S., which pauses the game and allows them to aim at various body parts on a targeted NPC. Attacks can be queued up, with the number of attacks determined by your Action Points, and upon exiting V.A.T.S. the player character will carry out the attacks (in slow-motion bullet time, naturally, which gets old after seeing it about a dozen times or so).

The issue with V.A.T.S. is while your character is attacking, he's virtually invulnerable. That's bad enough, but once you get a perk that restores all your AP after killing something in V.A.T.S., it becomes beyond broken. No doubt Bethesda's justification for this was that the player was invincible while making aimed shots in the original Fallout, but that was because it was turn-based, meaning that the enemy was invincible while aiming his shots, too. Since Fallout 3 is in real time, V.A.T.S. essentially gives you all the benefits of turn-based combat, while giving none of it to your enemies. Worse, crippling your opponent's arms and legs does bugger all, meaning there's no reason to aim at anything but your enemy's head. And they removed the option for a groin attack, those bastards!

"Forgettable" is probably the most generous term I could give to Fallout 3's gameplay. There's no real sense that you've created a unique character, or that the game world is reacting to the character you've created. The game's morality system is completely binary, with choices falling squarely into "Good" versus "Evil," and the karma is so easily abused as to be laughable. Nuked Megaton and are now classified as "Very Evil?" Just donate a few thousand caps to an NPC in Rivet City to raise your Karma, then kill him to get back the caps with only a slight hit to your Karma. Then again, maybe that was an intentional move on Bethesda's part, you know, to bring more ZANINESS and WACKINESS to the wasteland.

Graphically, Fallout 3 is an eyesore. Not just because of the puke-green haze hanging over everything, but because of the quality of the graphics themselves. The game runs on the same godawful Gamebryo engine that Oblivion used, which means spotty framerates, constant hiccups as the game loads in distant models and textures, and, oh yes, the ugliest goddamn facial models I've ever seen! It truly warms my heart to see that Bethesda has not improved on this glaring flaw from Oblivion, so once again NPCs faces resemble lumpy dough.



On the audio side of things, Bethesda repeats the folly of Oblivion and hires two big-name actors (Liam Neeson and Malcom McDowell) to voice major characters, and then has a handful of other actors to do the voices for every other NPC in the game. This results in the same feeling that one had throughout Oblivion - "Hey, didn't I just talk to you?"

The soundtrack to Fallout 3 is thoroughly unmemorable. Mark Morgan, the composer of the ambient soundscapes of the first two games, offered to work on Fallout 3, but instead Bethesda had Inon Zur compose the soundtrack, resulting in an orchestral, cinematic score that's totally ill-fitting for the setting. Rather than enhancing the sinister, desolate atmosphere of the post-apocalyptic world (such as the Vault 13 music),  the soundtrack to Fallout 3 just sort of hangs in the air and is completely forgettable.

And I'd be remiss in my duty as a reviewer if I did not point out the unhappy fact that Fallout 3 possesses more bugs than the Brazilian rainforest. If the game isn't freezing or locking up, it's crashing to the desktop. If it isn't freezing or CTDing, it's having enemies mysterious floating up in the air, or dead bodies flailing and trashing about spasmodically. Sometimes, after killing someone, their limbs will stretch out like rubber bands while their body thrashes about. Wasteland textures models will end up stretching across the entire screen. Dead NPCs sometimes warn you about not stealing their things.

NPCs referring to the player character by the wrong gender. Followers dropping dead upon entering a new area. Pushing buttons too fast in the menus might cause the game to lock up! PS3 versions of the game will experience significant slow-down once the save file reaches a certain size. In some areas of the game, it's possible to fall out of the map and into a never-ending void below. The player character dying inexplicably after loading a save. And mixed together with all this is crashes, crashes, and yet more crashes.

Get used to seeing this.
This...this is simply inexcusable. Perhaps the wretchedly buggy state of Fallout 3 would be understandable if the publisher had rushed development, but Bethesda had four bloody years to make this thing...and they had an existing graphics engine, to boot! There is no excuse whatsoever for Fallout 3 to be as buggy as it is. None at all.

In the end, Fallout 3 is simply a waste. It has no reason to exist. By setting the game on the East Coast, Bethesda had the opportunity to do something completely new and unexpected, but instead they chose the lazy path of rehashing the first two games. Fallout 3 adds nothing to the Fallout world, shows us nothing we have not seen before, and provides a gameplay experience that is little more than Oblivion with guns. I must reiterate what I said before - this isn't Fallout, this is Fallout: The Theme Park Version. It superficially apes the look and setting of the first two games while failing to grasp what made those games so great. It fails to understand how the black humour of Fallout 1 and 2 worked, and instead focuses on being WACKY and ZANY, resulting in a game that doesn't treat the Fallout franchise with any degree of seriousness.

But what really galls me are the legions of apologists that this game has, who attack anyone who dares to suggest that Fallout 3 ought to have played similarly to its predecessors. Honestly, how fucking low do your standards have to be to accept this buggy, poorly-written, dumbed-down mess of a game as a worthy successor to the Black Isle titles? And to think this won the Game of the Year award from the "professional" gaming press...give me a break. Between this and their defence of the godawful Mass Effect 3, I'm not sure which is a more damning indictment of the gaming press.

If anyone is looking to play a Fallout game, either get the originals from gog.com, or play the vastly superior, Obsidian-developed follow-up New Vegas. But don't subsidise mediocrity - avoid Fallout 3 like it's radioactive.



64 comments:

  1. I love you for this. Finally someone realises the bullshit of F3

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  2. New Vegas-you mean the game more on rails than Fallout 3? The game in which the player can visit Mr. House in his paranoia-fueled casino, which no one else has entered in 200 years, and somehow the NCR finds out he is working for House and declares said player persona non grata? How did they find out what the player is doing?
    The game in which the player talks to Yes Man about taking over Vegas on the street in front of numerous NCR troops staggering past without repercussions?
    The game in which exploration rewards you with spare change and a few e-mails about 200 bathroom etiquette?

    Fallout 2-the game with ridiculous ideas like New Reno (in a post-apocalyptic world are there that many willing to blow 'caps' on porn films?) or San Francisco (stereotypes anyone? Fallout has them!) Not to mention talking deathclaws for that extra level of stupidity.

    Fallout was tolerable-the rest of the series is not.

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  3. After what I heard about this game, I thought I'd never buy it, even though I own the original games. Only reason I even own the game was that it was on sale on Steam along with with Fallout New Vegas and all the DLCs for five bucks. For five bucks I thought I'd see if it was really as pale an imitation of the original games as everyone says it is. I might even play it some time.

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  4. This is where I'll be directing every single mouthfoaming fratard that tries to imply F3 is the best shit since sliced bread



    Know what I also noticed? the Apologists are no insinuating that NV is inferior to F3 often times projecting F3's faults on to it.

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  5. Fallout 3 is like a sloth. It's buggy, has green crap covering it, and is incredibly slow and stupid.

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  6. my eyes hurt after reading this article its got good points but some story related issues that the author points out. Proves that he did not understand those plot points ,like destroying megaton would make tenpenny have a monopoly and people would be forced the highly expensive apartments that are available in the tenpenny tower.Any way good day to you ladies and gentleman.

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    1. although that means the raiders would target his tower now, since now they have one city less to worry about.

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  7. Its about time someone realised how much better New Vegas is. If only that was Fallout 3, and Fallout 3 could be called Fallout DC or something.

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  8. What stroke me in Fallout 3 was that there are 100 times more bandits, brigands, raiders etc. than actual people. In that sense, I could never nuke Megaton - I'd end up killing half the population of DC. And end up with super mutants, brotherhood types, and "towns" with two inhabitants.

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  9. I am rather worried about what Fallout 4 is going to be like. I know Obsidian is interested in doing a follow-up to New Vegas, but there's no guarantee that they'll get the chance, while FO4 is pretty much a sure thing.

    I guess if FO4 blows completely, there's always Wasteland 2.

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  10. Wow, you really hit the nail in the head with this dumb game. Fallout 3 feels like really bad fan-fiction, made by people who don't seem to grasp what made the original games good.
    When the game first came out it was unbalanced, but when broken steel came out the whole game became a joke. You could actually max out all your attributes and skills by the time you got halfway through broken steel, even before that if you got the t-51-b power armor you were invincible. All in all shitty excuse for a game, and even worse excuse for a Fallout game.

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    1. Compared to Vegas and its level 50 cap? Besides, who needs to max out all attributes when Obsidian made sure that Charisma is useless and Perception nearly so? They replaced bobbleheads with implants-so now you have to play tedious gambling games or kill endlessly respawning raiders to sell their gear to get the same mechanical benefit.

      I don't recall anything breaking Fallout 3 as much as the Sierra Madre chip voucher broke Vegas. Endless Stimpacks, Weapon Repair Kits, and ammo/drugs-apparently they knew they needed a HUGE carrot to get people to play it more than once.

      Perhaps Mothership Zeta-but oddly enough it's regarded as one of the worst DLC, while Dead Money is revered as one of the best.

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    2. lol infinite resources in dead money

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    3. I think you meant Old World Blues. That is a truly great DLC.

      But an Implant adding buffs to skills or stats does make a lot more sense then just picking up a bobble head and being like "I can shoot better now!"

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  11. Fallout 3 was too boring. I thought I'd like it but now I deleted it from my computer a couple days ago. Fallout new Vegas and rage are beautiful games. I played oblivion and put in 30 hours but then I stopped playing.

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  12. Well, you can find "errors" like that in any game if you only look for them. But one thing I know for sure is that they did work a lot on Fallout 3, despite so many flaws. For instance, Adam Adamowicz (R.I.P.) made so much conceptual design for Fo3 in only one year that we could all try our whole life to do so, and fail anyway. And okay, I'm no judgemental over just an opinion (what this article is), but then at least don't mention NV in the end, which had double-more bugs then fo3, along with also many more game "errors". Like I mentioned above - every game has those, you just have to look for them if you want, instead of enjoying, and I'm sure you would find even more flaws in NV than Fo3. Love them both, yes, they might have done a better job with both games, and you are right in most of your article - but the end totally throws almost everything you wrote.

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    1. I agree with you Angelo... I love fallout 3 ...but mostly cause it was just a place i liked to be.....i liked the vibe..... the game is a broken thing...in that the levelling and economy just dont work...theres no reason to go on past level 13..character choices had shallow effect and the fairest point he makes is the dialogue was banal... it has to be said... ( eps the president eden script. well all of it )...i did all sorts to make it playable like...no armor...no medz or stim packs.. 1 gun only things like that....and money and things were useless after a point...... but there was something here which I wanted to be developed..... f foxsox

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  13. This is so biased that i couldn't even make it through the entire thing.

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    1. I don't see how this was biased at all. He used valid points that were actually problems with the game. Such as the frame drop, the lock ups, the asinine story, and the nonsensical use of factions.

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    2. because you're also biased?

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    3. How can he be biased when the main argument of his discussion is how something sucks? He fairly informed the reader of his predetermined stance right at the start.

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  14. Did the writer even play the game seriously there are some things mentioned that are obviously answered during the game one example is that Tenpenny wanted Megaton blown up because he thought that it would basically force people to live in his tower and pay him crazy amounts of money he didn't want it blown up exclusively because it's an eye sore or for property value (the property line was retarded).

    One extremely important thing that the writer of this "review" fucked up is that he was comparing Fallout 1 & 2 with F3 WAY to much ok compare the stories fine but you are retarded on a fucking astronomic scale to compare the gameplay seriously who in the right mind would compare the gameplay of a Turn-Based RPG with ... AN FPS RPG they are completely different fucking things sure they have RPG in common but that's about it: an RPG at the most basic point is a big game with alot to do and a character that you fully control (basically without a brain because YOU are the brain and the only limit is the game you play and what options you are given) there are different variations of RPG mostly between board games and video games, now the differences Turn-based: a slow paced gameplay where you control the next action of your characters then when your attack/move is complete the enemy goes, pretty easy to explain and kinda like pokemon but a little more complicated with Fallouts take on it mostly how the SPECIAL stats and Action Points affect it you can have a max of 10 and each weapon and type of attack uses a certain amount (Example: you could have a gun that uses 3 AP so you can attack 3 times with 1 AP left to take a step with or have an attack that uses 7 AP and you have 3 left over to keep or move 3 spaces with) now FPS: in the view of your character the same way you look right now in real life through your eyes, typically more fast pace than most other games (higher level Tetris beats anything on the fast paced list) walk around and shoot shit with your own personal ability with a mouse & keyboard/controller, Fallout added V.A.T.S to the game (pretty sure it originated in the first Fallout), speaking of V.A.T.S Fallout 3s version of it is unique from the previous turn based games because in the previous games it allowed you to shoot any part of the body (as he mentioned even the groin) during your turn but is costs slightly more AP to use than a normal attack and your amount of action points is dependent on the P SPECIAL stat, in Fallout 3 it's very similar with certain weapons using more AP than others and certain stats and abilities affecting how many you have/are used but the difference is that because it isn't a turn based game it stops time and increases your defense(I always took the same amount of melee damage so I don't know how true that is) while you use it but it still allows you to hit any part of the body (WHY would they remove the groin option WHY) you have full control of where you shoot but the game shoots and aims the gun itself.

    One extremely important thing to remember about the Fallout universe is that it is in an alternate time line as ours in real life (the same history up to I think the 50s and the great war started in the year 2077) and it is also fictional so ALOT of shit won't make sense if you compare it to real life which is one crucially important thing the writer of this review forgot about for example the Fatman not irradiating everything withing a huge radius, or the music being old timey because for some odd reason they were stuck in the 50s but since everything looks like it is straight from the 50s in my opinion that is just fine (boo hoo the in game radio station doesn't play the perfect music for the location i'm at like alot of my favorite games from the 90s) I loved the music so much, lastly the war happened in the year 2077 ... don't compare real life shit to shit based in an alternate time line that is also in the future.

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    2. I could type more but it's late i'm tired and I would have to re-read it so maybe in the future, also because I'm sure someone would say i'm 12 and don't know about the games they played I grew up with Doom, OG Mario, Pokemon yellow, and FF etc. so I know enough, I bought and played Fallout 2 after learning about the Fallout series from 3 and NV and I loved it it was a little slow paced for me but I did really enjoy it although I can guarantee that Fallout 3 wouldn't be nearly as popular as it is if it was similar gameplay as 1 & 2 because people just got to liking faster paced games around about 2001 - 2005.

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  15. Dr. Atomic, please email me at redrunescape@gmail.com

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  16. Thank you for this review.

    Bethesda are the bane of serious game development.

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  17. Question: is it really worth playing New Vegas, given how piss poor the Fallout 3 engine it's built on is?

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    1. No- it's the same game only brown desert instead of grey rubble. The DLC sucks, the 'crafting' is a joke, the factions aren't worth paying attention to, and the companions all need help with their 'issues'.

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    2. If you liked Fallout 1 and 2 then I think you'd like New Vegas. Otherwise, I'd recommend watching some LP episodes on youtube first before making a decision.

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    3. Yes, it is widely considered the best of the 3D fallouts and the most true to the spirt of the originals. And IDK WTF John Doe is talking about, the DLC is great. In fact a lot of people consider Old World Blues as some of the best DLC of all time.

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  18. Your opinion is like my ass. To big and full of shit. Let's see what you would consider a better game. Hello kitty island adventure maybe?

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  19. No offense but what a stupid review. If you are going to make a review have actual points in it.

    This whole"review" is laughable

    Fallout 3 is an amazing game and a great fallout game and well than worth the praise it gets(in my opinion)

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    1. Your whole review is irrelevant because i actually LIKED THE GAME ! HAHA checkmate loser."

      Nice Argument.

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    2. Yea, he made excellent points and you didn't make any counters or defenses besides a fallacious Ad hominem.

      Maybe you need to work on your reading comprehension.

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  20. Totally agree with OP.

    We have to categorize players who came from the 2d games vs those who discovered Fallout through FO3. They are a different consumer base and have radically different ideas about what "Fallout" is our should be.

    To those of you who have only played FO3, do yourselves a favor and listen to the track from Fallout 1 called "City of the Dead". There is more atmosphere, depth, emotion, and storytelling in that single track than there is in the entirety of FO3.

    I cannot BELIEVE they didn't hire the original composer. I guess it's better that way, his work remains untainted.

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  21. Fallout 3 is the reason I have little faith in Fallout 4. It fails as a Fallout game as it just shits on the lore by bringing the Enclave back and wasting the G.E.C.K. to purify water that didn't need to be purified for 200 years instead of enriching the soil like Fallout 1 and 2 did. And they also had to get rid of the reputation system that Fallout 2 (which was different for different settlements) introduced in favor of the simplistic Karma system that's implemented worse than ever before. And it fails as a game because 3's characters, plot, and setting were just plain stupid and half of the time they were trying and failing to copy events that happened in previous games of the series (just look at Amata kicking the Wanderer out no matter how well he solves Vault 101's problem later in the game). Just one giant joke.

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  22. I played Fallout 1, 2, 3 and New Vegas and I agree with most of the points you made about how Fallout 3 tried to copy some basic, unique parts of the originals such as character building, the lone wanderer of the wasteland thing going on with the series etc. and failed miserably.

    But to the end of the article, I realized that you just started bashing the game with no valid reason whatsoever. You're criticising the combat system, but just because 3's combat made you a semi-god and destroyed the importance of S.P.E.C.I.A.L. attributes system does not mean that the whole idea is bad. The RPG genre was eventually going to change to be mixed with other play styles and if done right, a Fallout shooter game that respects the value of SPECIAL system can work.

    About the soundtrack and the atmosphere, well apart from the fact that 3's world that looks like it's been only 20 years since the bombs fell doesn't make sense at all with its inhabitants being mostly super mutants who are not supposed to be organized like that after Master dies and the raider-bandit groups that work more organized with big numbers than the Brotherhood or the Enclave; like i said above, games change, man. It's okay for the soundtrack, the atmosphere, the details that introduced you the Fallout universe to change. Just because 3 was bad for its reasons does not mean that Fallout should forever stick to its original style. I love the originals and I love New Vegas way more than 3.

    That doesn't mean I want random trash or inconvenient encounters like isolated-from-the-wasteland towns with stories that don't make but personally I don't want to wander in an empty desert in Fallout 4.

    Series change. Games change. And they should. The only thing you criticise Bethesda for doing bad should be bad storytelling and RPG elements in their games. If Fallout 4 makes it right, which I'm confident of judging from that they seem to have been really working hard on the game for over 7 years with great attention to detail (that's just how the E3 showcase and everything officially said about the game makes me think), I'm sure it can be an amazing Fallout game even though it tries a different direction than its predecessors.

    If you're going to bash Fallout 3, bash it for being the dumbest game ever with the dumbest shooter system and the dumbest characters in the dumbest storyline ever. And for being a bad RPG. But it doesn't have to give you what you'd want in a Fallout game just to be a good Fallout game. It doesn't have to be like its predecessors.

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  23. You don't necessarily have to compare it out with the first two. FO3 and FO4 and probably everything that's coming will suck as long as they keep using that super outdated engine. Maybe it was ok in '06 but please just stop it.

    - Most stupid NPC's I've ever seen
    - Horrible combat mode, shooting is way too easy and melee makes no sense.. there's no feeling of hitting something at all
    - Crappy dialogues
    - If you've played The Elder Scrolls it feels totally like a mod (probably because it is)
    - Awful graphics, no good textures, models or lighting. Even totally super extra modded it just looks good for a screenshot.

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    1. - I forgot about the animations, they are unspeakable of. A children could make them better. Everybody moves so weird, it's just wrong.

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  24. PURE TRUTH. You`re the man.

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  25. Sorry, but this should be titled " Why I think Fallout 3 is bad after being biased from the previous two games" Plot holes you brought up were honestly laughable and not legitimate plot holes. There's a little thing called suspension of disbelief. Maybe you should try it next time you actually want to enjoy something fantastical.

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    1. "Why won't you just set your standarts low like me you fucking nerd.'"

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  26. Seriousness? Wacky and zany? You did play the first two Fallout games right? Like the booming PORN INDUSTRY in New Reno, where even you can become a porn star? Oh yeah, that's completely serious and logical. Not wacky at all! I think that, just like the apologists who defend Fallout 3, you're just a raving fanboy of the first two games and ignored all their flaws in order to highlight Fallout 3's flaws while at the same time ignoring or downplaying its positive points.

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    1. sure, Fallout 2 had wacky ideas, but it also had serious ideas and good writing...something that 3 lacks.

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    2. What "first two" games are you talking about? 2 had ridiculous ideas but Fallout 1 remained coherent and believable.

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  27. For the people bashing his review because he is being biased about loving the first two games and not seeing the problems with them and highlighting the problems in this one. Look the original games still had the things that made them great like the dark humor and great writing, mixed with the the wacky ideas. But in FO3 there is no redeeming quality in its story. I don't like how you can basically be a God after only a 1/3 or 1/2 of the game. Kinda take away from the whole survival aspect of the game. No weight to the things you carry because they come at a dime a dozen. Shitty story with nonsensical motivations and actions. And things that just take effort to patch and clean up. At times this game could almost remind me of the original Metal Gear Solid in terms of how ducking blocky it fucking is. I know graphics don't make a game, but damn many games at or before this game looked much better. No excuse for the amount of bugs and glitches. And just shoe-horned in RPG mechanics that don't hold a candle to the impact to the Originals.

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  28. plot was bad but it was a great looting and fps game. Super Mutant AI is really freaking bad but other than that it's worth playing again as always fully modded 200 mods or more should make it great again. I have a version of 3 and NV and both hands down are better than the POS I received called FALLOUT4. Don't even get me started, the game promised epic base building and base defence, the developer must have forget to ad proper BASE defence to this game 3 weeks of playing I've had 7 or 8 minor raids 2 larger ones, on Survivalist mode. WTF!!!!! NPCS get in your way in build mode all the freaking time, prop placing can be hellish sometimes. Why not make all the props NO CLIP like GMOD use to do?

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  29. IN YOUR FIRST HALF OF THE GAME EXPECT SEEING PIPE RIFLES ALL OVER THE DAMN PLACE. The game fails to interest me...I have alot of weapons and so forth but the game gets dull very fast after you beat it just like every fallout game in 1 day. a week or two if you like exploring and doing mindless infinite sidequests.

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  30. one more thing the LOOTING on the game is terrible all junk in lv 100 chests but a lengendary molerat can drop you a Piston Sledge which you'll be using most of the game or a LV 4 everything sniper rifle which you can buy at Stadium town for like 450 caps. looting weapons in this game is pointless. Maybe not in the future maybe in the DLC your bases which actually be attacked often and giving your arms to your citizens will actually do something. The game needs loot rebalancing and needs more focus on BASE DEFENCE...bethesda if your listening fix this shit! Xbox One Fallout4. FIX it!

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  31. FALLOUT4 greatest flaw is the PERKs are too OP the game is soo easy even on the hardest modes or very hard that you don't need PERKS that make you stronger your already OP as hell just with the power armor which they give you in like the first 20 mins of gameplay.

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  33. it depends on the person whos playing it some people might like and some might not.

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  34. You sir have completely changed my mind and convinced me. I used to think FO3 was great, but after listening to peoples opinions and researching views, I went back and played the first 2 after reading this one. Now that I have done so and experienced them for myself, I have returned to say thank you. My god what a world of difference. So much attention to detail and care given to immersion and character agency.

    Fallout 3 tried to match its predecessor on a surface level, but did not take its core, spirit or character details. I don't think that the change from an isometric view to a FPS was a problem in the fallout formula. It did become a problem however because Bethesda did not try to adapt the old Mechanics with the new play style. They could have made the SPECIAL system work as a FPS. For example, having low strength = can not aim down the sights or shoulder guns above certain weights, meaning you can only hip fire. Combine that with a low gun skill which would affect your recoil control and accuracy along with sloppy and slow reloads. Lets add another layer and have a random chance of dropping the mag and loosing ammunition when I try to reload the gun with low gun skill and low luck. Perception could have affected your field of view and the distance you were able to zoom out the camera in third person. Low agility means slower movement and crouching speed, combine with low luck and have a random chance to trip.

    But Bethesda couldn't even think of trying to adapt Fallout's established mechanics to the new play style I guess, or were just too lazy. Cant blame them, the games engine could barely even hold itself together most of the time. I cannot imagine that having that kind of detail would work.

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  35. this is so incredibly well written review,I agree with everything,
    respect


    Nice comments:
    Unknown19 August 2018 at 00:17
    Unknown31 May 2014 at 23:46

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    1. lmao damn you resurrecting this thread. I agree though, check my post above

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    2. :)

      I read somewhere,MarkMorgan offered to work for FO3,but bugthesda decided to chose another one

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